document.write("
// Fill out your copyright notice in the Description page of Project Settings.
#include "AbilityTask_MoveCharacterToPoint.h"
#include "Dandelion/Sandbox/Abilities/DandelionGameplayAbility.h"
UAbilityTask_MoveCharacterToPoint* UAbilityTask_MoveCharacterToPoint::MoveCharacterToPoint(
UDandelionGameplayAbility* OwningAbility,
const FName TaskInstanceName,
const FVector InTargetLocation
)
{
UAbilityTask_MoveCharacterToPoint* NewTaskInstance =
NewAbilityTask<UAbilityTask_MoveCharacterToPoint>(OwningAbility, TaskInstanceName);
NewTaskInstance->InitializeBaseMoveTask(OwningAbility);
NewTaskInstance->TargetLocation = InTargetLocation;
return NewTaskInstance;
}
AbilityTask_MoveCharacterToPoint.cpp - Snippet hosted by \"Cacher\"
");