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// Fill out your copyright notice in the Description page of Project Settings. UAbilityTask_MoveCharacterToPoint* UAbilityTask_MoveCharacterToPoint::MoveCharacterToPoint( UDandelionGameplayAbility* OwningAbility, const FName TaskInstanceName, const FVector InTargetLocation ) { UAbilityTask_MoveCharacterToPoint* NewTaskInstance = NewAbilityTask<UAbilityTask_MoveCharacterToPoint>(OwningAbility, TaskInstanceName); NewTaskInstance->InitializeBaseMoveTask(OwningAbility); NewTaskInstance->TargetLocation = InTargetLocation; return NewTaskInstance; }