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UCLASS() class DANDELION_API UAbilityTask_MoveCharacterToPoint : public UAbilityTask_MoveCharacterToLocation { GENERATED_BODY() public: UFUNCTION( BlueprintCallable, Category = "Ability|Tasks", meta = (HidePin = "OwningAbility", DefaultToSelf = "OwningAbility", BlueprintInternalUseOnly = "TRUE") ) static UAbilityTask_MoveCharacterToPoint* MoveCharacterToPoint( UDandelionGameplayAbility* OwningAbility, const FName TaskInstanceName, const FVector InTargetLocation ); };