document.write("
#pragma once
#include "CoreMinimal.h"
#include "AbilitySystemInterface.h"
#include "GameFramework/Character.h"
#include "DandelionCharacter.generated.h"
UCLASS(Abstract, Blueprintable)
class ADandelionCharacter : public ACharacter, public IAbilitySystemInterface
{
GENERATED_BODY()
#pragma region IAbilitySystemInterface
public:
virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override
PURE_VIRTUAL(ADandelionCharacter::GetAbilitySystemComponent, return nullptr;);
#pragma endregion
ADandelionCharacter();
void DisableCharacterCameraRotation();
void ConfigureCharacterMovement() const;
};
DandelionCharacter.h - Snippet hosted by \"Cacher\"
");