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UCLASS(Abstract, Blueprintable) class ADandelionCharacter : public ACharacter, public IAbilitySystemInterface { GENERATED_BODY() public: virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override PURE_VIRTUAL(ADandelionCharacter::GetAbilitySystemComponent, return nullptr;); ADandelionCharacter(); void DisableCharacterCameraRotation(); void ConfigureCharacterMovement() const; };